﻿using System.Windows;
using Lucy.Editor.ViewModels;

namespace Lucy.Editor
{
    public partial class MainWindow : Window
    {
        private readonly LucyEditorViewModel _editorViewModel;

        public MainWindow()
        {
            InitializeComponent();
            _editorViewModel = new LucyEditorViewModel();
            DataContext = _editorViewModel;
        }
    }
}
